my step by step modelling process for modelling a car
001 - preparing blueprint images in Photoshop
002 - individual blueprints taken off — at Mermac.
003 - ready to begin modelling
004 - arranging the blueprints in 3dsmax
005 - modelling the first main geometry polygon edges
006 - modelling the other polygon edges
007 - starting to block the geometry
008 - now it's starting to look like a car
009 - blocking main geometry
010 - blocking more geometry
011 - modelling the headlights holes
012 - blocking the front geometry
013 - testing the chameleon car paint material
014 - modelling the wheels and tires
015 - testing the headlights
016 - front grill is almost done
017 - modelling the doors and the back
018 - adding more details to the back
019 - testing the geometry and the chosen car paint
020 - front test render
021 - side test render
022 - back side test render
023 - testing tires and wheels materials
024 - another test render
025 - testing details